package leo.game.ui
{
	import flash.display.Bitmap;
	import flash.display.BitmapData;
	import flash.display.MovieClip;
	import flash.display.Sprite;
	import flash.geom.ColorTransform;
	
	import leo.data.GameConst;
	import leo.data.GameModel;
	import leo.manager.McMannager;

	/**
	 * 防守塔吸附地图类 
	 * @author leo
	 * 
	 */	
	public class BuildRect extends Sprite
	{
		//adsorber
		private var bitmap :Bitmap;
		public function BuildRect()
		{
			super();
			init();
		}
		/**
		 * 初始化 
		 * 
		 */		
		private function init():void
		{
			var bmd :BitmapData = McMannager.instance.mcToBMD("adsorber");
			this.bitmap = new Bitmap(bmd);
			this.addChild(bitmap);
		}
	}
}